GoF's 23 Design Patterns Explained and Demonstrated: (1) Singleton Pattern — Lazy Singleton and Eager Singleton
The Singleton pattern is defined as a pattern where a class has only one instance and the class can create that instance by itself. It is mainly used to solve the frequent creation and destruction of objects, while ensuring logical correctness — for example, only one Task Manager can be opened in Windows, avoiding the waste of memory resources from opening multiple Task Manager windows, or errors such as inconsistent content shown in different windows.



